#ifndef SOUND_H
#define SOUND_H

#pragma once

#include <ClanLib/sound.h> 
#include <ClanLib/application.h>
#include <ClanLib/core.h>

#define SOUNDS 2

class Sound{
private:
	CL_SoundBuffer* sound[SOUNDS];
	unsigned int lastWalkTime;
	unsigned int lastBonusTime;
public:
	Sound();
	~Sound();
	void soundjump();
	void soundrun();
};

#endif

